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- on beginSprite me
- sprite(me.spriteNum).member.regPoint = point(sprite(me.spriteNum).member.width / 2, sprite(me.spriteNum).member.height / 2)
- sprite(me.spriteNum).loc = point((the stageRight - the stageLeft) / 2, (the stageBottom - the stageTop) / 2)
- end
-